Saturday, September 27, 2014

#120: Prince of Persia

WORDS!
Prince of Persia is a lot like the last game we enountered, Out of This World. It's a puzzle platformer ported from an old computer game with an actual plot. Prince of Persia is more about quickly finding your way through a maze where Out of This World was more about a precise sequence of inputs but they're both very similar feeling games, especially compared to other SNES offerings. It's a little odd they both came out in the same month but I'd imagine November is a pretty key month for getting out games in order to hit the Christmas rush.
Slowly climb down or fall to your death!
I really like how the game had an intro cinematic explaining what was going on. The sultan's vizier (Jaffar, obviously) is trying to marry the princess. But she's in love with the player character and doesn't want to marry Jaffar. So Jaffar locks up the player and summons a magical hourglass with 2 hours on it. You have that much time to break out of prison and rescue the princess or she will be forced to marry Jaffar instead. The time ticks down as you play the game, and if you die you have to restart the current level but you don't get the time back. So there's time pressure to do well, and the game looked to have a high score mechanism so there was replayability added in with trying to go faster and faster on subsequent playthroughs!
En guarde!
The first level involves jumping and climbing until you find a sword and then using said sword to kill a guard and escape out of this section of the dungeon. The controls change when you're on the same floor as an enemy and you switch to swordfight mode with block and lunge buttons. If your sword is drawn and you get hit you take 1 damage. If your sword is not out you are instantly slain. Seems reasonable enough!

The controls in the game are a little wonky with the character always running if you don't hold down the 'creep slowly' button and with stopping/turning involving a skidding turn, but you get used to them and they really make the game feel distinct. If someone tells me a game has Prince of Persia style movement I know what they mean even with 20 years between plays of the game.

I recently hurt my wrist and while it's getting better I can't keep playing for hours on end or I probably would be doing so with this one. I'm sad that I had to stop after a few tries at the second level (eventually dying to a hidden spike trap on the floor!)

Rating: S-

No comments:

Post a Comment