|Hal America with a non-sports game?|
|No Teefa, the pleasure is _mine_.|
|Intense music? Must be a boss fight!|
At any rate I went back to town, bought some gear, and started swinging for 7 times as much damage. I killed the boss of the first floor and went up to the second floor. Explored around there a bunch, found the boss of that floor, and fought him a bit. By this point I'd run out of mana so I couldn't heal anymore. But Rooks was full so I didn't see the need to drink my ether. Teefa was low health and her name was flashing red but what could go wrong? Even if she went down Rooks and Sylph would win the fight and I could go on or go back to town. WRONG!
Turns out this game actually doesn't abstract away death behind some 'swoon' condition. If one of your party members dies, that's it. Game over.
I actually think this is a pretty good game mechanic assuming the fights aren't so rough that people get gibbed, and that certainly wasn't the case here. I could have healed her to full at the cost of a consumable. I just didn't think I'd need to. But since I hadn't saved state I would have to go back to when I went back to town and buy weapons. Which would be fine, but I had enough to get a feel for this game again.
That said, the music was good. I like the layout even with the combat seeming pretty trivial thus far. I remember there being a whole elemental system that mattered. Sylph could turn my party into air elemental if that became relevant. Pretty sure in the plot my long lost friend backstabs us as soon as I seal the thingy. I am actually interested to reload and play some more to see what happens.